rememberme chair  /  product  /  11






What often intends to be forgotten in wardrobes and boxes, now is brought to light again. Worn-out clothes, still kept for emotional reasons, here draw a characteristic marking on the chairs. Like a kind of message in a bottle the furniture contains memories and a sense for stories revives in us. The chairs create a conceptual frame, lead the message to a new expression and present themselves in a particular way, giving another perspective to things in general.

rememberme chair wants to achieve more than pure functionality. Instead of being a dumb servant, it tells an individual story. Every chair is unique through its material and gets its own expression. The characteristics of the clothes thereby convert to a language. Clothes carry numerous adventures and stories. The chair transports these to a new expression. This illustrative exposition invites the spectator to exciting stories.



The design of "rememberme" is about appreciation, about relationship, seperation and continuous reinvention. The quest for these things opens the playground to experiment. To this thoughts, clothes seemed to be something valuable. It is engineered from thread to the whole appearance and was manufactured elaborate. The wear and use of clothes gives them a vibrant story. But does it loose its significance if it isn’t worn anymore? The personal about it lives on, but the supposed function is no longer in demand. The design takes advantage of this condition and gives a new expression to material, to the already done work, to original shape and to its life story. Randomnesses are purposely utilized and, including an eye on recycling matters, result in a futher part of this concept.


Atelier Tobias Juretzek

The atelier is an experimental playground. It inclouds a workshop, free space and a lot of personality. It was launched to be able to think and react on contemporary questions. Moast of the Answers which will be found are related to design. The atelier is like a tool to generate and transport visions into reality.


Like a painting that matures constantly from rough and sketchy levels to entirety, the process of design leads several elements to a final point. At the beginning it’s a thought, perhaps followed by an idea, a kind of sketch and a lot of personal emotions. From this you build a frame, a first direction and possibly a more or less utopistic or perhaps even radical vision. Accompanied by frequently recurring and doubting questions, a reasonable image of the idea is strengthened. The realization happens on a kind of playground on which everything and nothing is possible. To me, that is where ideas come to reality.


My rewards of life are experiences. I don`t want to be a static person. The goal is to move forward and even backward to collect cognitions. I want to develop myself and I want to be an active part of my surrounding. In summary I am driven by curiosity.

People and the designers themselves are standing in the focus of design. Particularly the things that touch us, contain for me a lot potential for design. Often it is the daredevil in us who pushes us, who encourages us to break with common standards, the rebel in our minds who teases us. Little things, like offending against etiquette, to come up to your neighbours extremely friendly and personally, to cruise on a shopping cart in a supermarket, to treat a homeless to a meal, these things are the gifts in our everyday life. It is the feeling of joy and satisfaction that design should impart, and perhaps just to bring up this rebel in us. Design should break up with the established and give the viewer a moment of astonishment.

Tel. : 0049 177 3985494
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Tobias Juretzek
Akademiestr. 12
34121 Kassel - Germany



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